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Hi! I've been studying game art for two years at The Game Assembly in Malmö; Sweden.
The Game Assembly is an education where the students get to do 8 game projects with guidance from teachers with backgrounds within the games industry.

The greatest things about these two years has been to work with lots of different people in 8 game projects, to have had lectures with experienced people from the games industry, and to learn 3D.

My "field of expertise" is modeling and texturing. But since the programmers at the game assembly makes their own engines from scratch, I've done tons of other stuff aswell.
Basicly everything from designing a whole content pipeline with a team of programmers and artists, to rigging, animation, leveldesign, photoshop macros, managing projects, xml, textured heightmaps in world machine, making rigid bodies for the Havok physics engine, particle effects and so on.

We've made 1 text game, 3 games in 2D (HGE), and are about to make our 4th game in 3D now.

I'm looking for a 30 weeks long internship as a modeller/texturer (starting any time between 21th of june and 31th august).

Don't hesitate to contact me if you're interested!

   
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