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"Storken" Concept art made by Alexandra Löwendahl (isdrake.com) & Simon Persson (paddflask.com) All models in my portfolio are using Kodde's CGFX shader. Rendered in Maya Hardware. "Storken" was made in 2 weeks. |
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2048x Diffuse, Normal, Spec, Occlusion, Gloss, Reflectivity
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"FISHMAN CONVICT" 8900 tris. Made in 2 weeks
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Head texture: 1024x1024 |
Hands texture: 512x512 |
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| Body texture: 1024x1024 | |
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Various FPS props. Generally one prop takes a couple of hours. The coolingbox/airvent/keyboard took about 1 day.
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"Mothership" Made in 1,5 week. Link to see some in-game footage here (concept art made by Simon Persson)
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2048x Maps (has emissive and reflective as well)
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Some islands that I modeled for White Space. Took about a week per island
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Copyright © 2010 Adam Rosengren |