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"Storken" Concept art made by Alexandra Löwendahl (isdrake.com) & Simon Persson (paddflask.com)

All models in my portfolio are using Kodde's CGFX shader. Rendered in Maya Hardware.

"Storken" was made in 2 weeks.

front/side

StorkPoses

Wireframe

2048x Diffuse, Normal, Spec, Occlusion, Gloss, Reflectivity

Textures

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"FISHMAN CONVICT" 8900 tris. Made in 2 weeks

FrontSide
BodyPoses
Wires

Head texture: 1024x1024

Hands texture: 512x512

HeadTextures HandsTexture
Body texture: 1024x1024

FiskmanBodyText

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"VALKYRIE" Made in 2 weeks

Valkyrie
ValkyrieUnderside
WIres

ValkyrieTextures

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Various FPS props. Generally one prop takes a couple of hours. The coolingbox/airvent/keyboard took about 1 day.

Airvent+Keyboard Coolbox
GasCans Computer
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"Mothership" Made in 1,5 week. Link to see some in-game footage here

(concept art made by Simon Persson)

Mothership

2048x Maps (has emissive and reflective as well)

Mothership_Textures

Some islands that I modeled for White Space. Took about a week per island

Island

Island_Textures

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Copyright © 2010 Adam Rosengren